The game interface is extremely well done, functional and easy to use. The game includes such change ups as hurricanes, shipboard rodents, sickness, and other bad tidings that can waylay crews, ruin trade routes, change what ports want and require, and a lot of other things that can ruin your day. There is a measure of role playing in the game, as you can select to be English, French, Spanish, and Dutch, and this effects how you are viewed in the ports in each of the respective powers.
PORT ROYALE 2 FAQ PLAYER TOWNS HOW TO
You will also learn how to use the trade engine, and get a general feel for the design, without having to waste hours restarting from scratch, as is often the case in games without tutorials.
Using this method, you will quickly learn the ins and outs of controlling and navigating your ship, how to fight, how to maneuver, and so on.
PORT ROYALE 2 FAQ PLAYER TOWNS SERIES
Unlike the earlier effort, this game includes a complete tutorial, organized as a series of easily completed scenarios. One of the better factors in the game is, you can set up shipping routes, and let the AI produce, load up, and ship trade goods, but they will only go where you send them, so pay attention to this, or you will lose money. Finding out whom desires what is a large part of the game, and as this progress, cities and towns lose the desire for one trade good in favor of another, so the big payoff you expected might just fizzle out. The playing area is a little larger, and includes the lower Carolinas.Īs one would expect of a game based on making money, trade routes are everything. In the game, as in the earlier effort, some ports produce certain goods, and others are administrative centers for their respective governments. Over 60 ports can be visited, where you will sell plunder, and trade for over a dozen exotic and mundane trade goods. Abandoning turn based for real time strategy, this game is more focused on sea faring Pirates organizations, rather than individual pirates as was the earlier effort. This game is as much an economic simulation as it is a game of piracy. Reliving this colorful age through games has been a long tradition, and the tradition continues with Ascaron's sequel, Port Royal II. The brothers of the coast, as they called themselves, sailed, plundered and fought all through the Caribbean, in an age we now call the age of piracy. The riches of the new world attracted the jealousy of rival nations, and the ambitions of lawless men of plunder, to whom work was a waste of time, and the easy life was all that mattered. The age of exploration had an unexpected result, that had not been foreseen by the early explorers and settlers. In addition to the main game's open-ended play, a number of pre-set scenarios are included to highlight new features, introduce newcomers to the game, and challenge players with specific empire-building objectives. Meanwhile, a powerful fleet can control the seaways, protecting friendly merchant ships or plundering riches from a competitor's vessels. By claiming territory, building towns, and creating production facilities, players can develop important, profitable ports of call in the western hemisphere. As in the first historically based game, players sail expansive seas dominated by four competing nations, and seek to create a prosperous land of their own in the New World.
This sequel to the internationally successful strategy game Port Royale offers players an enhanced interface, more trading options, and new ways to claim wealth and power, as they again attempt to create an empire of commerce that spans the 17th century globe.